


So here we are, hours away from Free RPG Day.
Seems a bit odd to be telling everyone about items -not- featured tomorrow, but hey, we need to let you know what you might not known about otherwise, right?
Loke Battle Maps – Deck of Many Insults
100b cards with 100 different insults to help ‘spice’ up your roleplaying game. System agnostic. Viciously mock & antagonize your way across the world.
iello – Flip Circus
2 players attempt to put their deduction and memory skills to the test in this game. Move, flip or use the abilities of tokens to group together 3 of the same to take a portion of the poster. Ages 10 and up. Plays in around 15 minutes.
Roll & Play Press – One Shot Wonders
over 100 session ideas for Fantasy RPGs. An epic collection of one shot adventures, each including the plot points, characters and locations you need to make the session memorable. Each adventure takes up 2 pages or less. Hardbound, full color book.
Elestrals LLC – Elestrals the card game
A new collectible card game featuring elemental creatures, deck building, battling and fun. Starter decks include a 60 card deck and 3 boosters with 10 cards each.
Booster packs of 10 cards available separately.
KOSMOS – EXIT the game
Each EXIT game is a one shot ‘escape room’ game pitting up to 4 players against time and the scenario to succeed in solving the puzzles. Each has different difficulties and play times.
EXIT : The Magical Academy – a medium level difficulty scenario, can you stop the other worldly polterbolds from tearing up the school before it’s too late? 1 to 2 hours, ages 10 and up.
EXIT : The Hunt through Amsterdam – medium to difficult challenge level, can you find the missing artwork before other parties get to it and lose it is lost for good. Ages 10 and up. Takes 1 to 2 hours.
EXIT : Riddles in Monsterville – EXIT riddle for for kids.
Unlike the other EXIT games, this uses a helper app and can be played multiple times. Designed for ages 5 and up, each play through takes about 20 minutes. No reading skills are required for this cooperative game. Can you track 10 different cookie jars, stolen by cookie monsters back to their lair in monsterville? Each round has a combination of 6 different riddle tasks.
The OP Games – 10 Days in the USA
This card game requires [players to plan a 10 day journey across the US matching destinations and travel modes to complete their journey. 2-4 [players,. 8 and up. Plays in around half an hour.
Wizards of the Coast – The Making of the Original Dungeons and Dragons 1970-1977
a 550+ page hardbound book all about the genesis of the Original Dungeons & Dragon game, it’s history as presented by John Peterson, acclaimed roleplaying and wargaming historian. Selections of original documents from Gygax’s Chainmail, Arenesons Blackmoor game, typewritten draft of the first D&D manuscript, content from the ‘brown box’ ODD, Greyhawk, Blackmoor and Eldritch Wizardy supplements, fan content from Strategic Review and the Dragon magazines and much more. A trove of trivia, history and never before seen material.
Red Mojo Games – Tindaya
1It’s the 15th Century and the Europeans are exploring the Canary Isles and threatening the lifestyles of the peoples there. Can you lead your tribe, with the help of the elemental spirits, in an attempt to send them away, leaving your lands unspoilt? Includes a solo mode for a single player, a cooperative mode and a competitive mode, each with differing difficulty levels. Each game is unique with the gameboard and play evolving from era to era. Includes an introductory starter campaign as well. Designed for ages 13 and up. Plays in about 30 minutes per player.
Roll and Play Press – Character and Game Master Tool Kits
The Sci-Fi Character Kit – a number of character archetypes and tables to help you generate backstories, traits, gear, allies, rivals and much more.
The Sci-Fi Game Master’s Tool kit – ideas for missions, surprise encounters, alien leaders, space ship features, high tech weapons and lots more. Over 100 pages of resources.
The Fantasy Character Kit – over 200 tables to help you create a meaningful fantasy character. Backstory, appearance, trinkets, fighting styles, power manifestations and more. For players or NPCs alike. Over 170+ pages of information.
The Fantasy Game Master’s Toolkit – 90+ pages of encounters, tavern names, diseases, loot, potions and more.
Roll and Play Press – Player Notebook
Designed for use with 5e D&D this notebook contains character sheets, Quest lists, Spell Trackers, lined paper and grid paper for note taking and mapping. A5 sized booklet, includes a rear pocket on the cover, elastic straps to hold it all closed and 120 wirebound pages (so they lay flat) of various paper.Roll and Play Press – GM Notebook
System independent, this notebook has pages for worlds notes, NPC trackers, lined paper for notes, hex and grid ruled paper for various maps. 120 wirebound pages (so they lay flat), rear pocket in the cover and an elastic strap to hold it closed.