







It’s time for a late-week round up for new (and old, but not yet dusty) releases. It’s been rather chaotic and a few things fell through the cracks.
That said, here is what has gotten in lately…
Victrix – we’ve got WW2 miniatures as well!
1/144 (12mm or so) scale WW2 plastic tanks, infantry, guns and more from Victrix. Right now we have German, American and Soviet miniatures in stock.
Wargamer Historical Miniatures – Fire & Sword 2nd edition
We now have a decent stock of the Fire & Sword II game books, starter sets and miniature army and unit sets in stock. 15mm historical skirmishes in Europe. User friendly rules, dynamic gameplay with alternating activation, match play and asymmetric play is supported along with historically accurate play.
FanRoll – Official D&D Fold-up Dice Trays & Dice Towers
Three different trays with icon art that lay flat and then snap corners to fold up to catch your dice. Three dice towers slip unto the trays to provide dice tumbling action and are adorned with great art as well.
Queen Games – Star Explorer
Take on the role of hobby astronomer and observe the night sky. Find 1 of the 41 constellations, mark them and score points. Designed for 1 to 4 players, ages 8 and up. Plays in around half an hour.
WizKids DC Forever Deck Building Game
Build your team, develop your powers, choose a strategy and fight your foes. Clash with classic DC villains from Gothams shadowy alleys to the depths of Atlantis. Multiple ways to win, eighteen playable characters and hundreds of cards to choose from.
Wizkids Games – Book Tabs
pre-printed book tabs designed for use with specific books to help find information quickly. Also has blanks to help reference items specifically important to you.
Pathfinder 2e GM Core set (57 pre-printed, 35 blanks), Pathfinder 2e Player Core (74 pre-printed, 18 blanks, 5e 2024 DMG set (123 pre-printed, 66 blank and 5e 2024 PHB (136 pre-printed, 61 blank) Packaged in a clamshell pack to store the spares in until you need them.
Jason Tremblay’s Tacta : Connect, Cover, Conquer
a strategy game for ages 7 and up. Plays with 2 or more players. Each game takes varying amount of time to play based on scenario & number of players. Flip, twist and turn your cards to align and cover opponents shapes with matching squares, triangles and rectangles. With an ever growing board this game will light up the night.
Green Meadow Games – Druid – 2-5 player strategy game of questing across ancient Northern Europe in search of artifacts. 30 minutes or so to play, ages 10+
Tome of Summoning – Deck of Encounters – Rollabe tables of Engaging Adventures.
From Arctic to Urban, 5e encounters themed per environment. A handy addition to your game with ranges of difficulty and party size.
Post Curious – Ministry of Lost Things : Case 1 Lint Condition
explore a parallel world, discover secret messages, meet charming characters and solve tactile mysteries to reunite a lost item with its companion. 1+ players, ages 14+ Plays in a few hours.
Tin Robot Games – Planting Evidence
2-5 player game (ages 14+) of establishing alibis, planting evidence to get opponents grabbed and trying to have enough proof on others that they get nabbed instead of you. Plays in around 15 minutes per player.
Gameland Games – Maize Craze
a dice rolling, maze navigating game for 2-6 players ages 8 and up. Plays in around 20 minutes.
Mind Inventions – Wonderland Words
2-6 players, ages 8 and up compete in this game of words and imagination. Plays in around half an hour.
Rebirth Games – Chemical Overload
a deck building, tableau building game for 1 to 4 players. Time to put your potion crafting skills to the test as you vie for the title of master alchemist. Ages 13 and up. Plays in around an hour, depending on the number of players.
Magnetic Press Play – Klaw Were Wars
a combat card & dice game for 2-4 players. Animal totem square off in a conflict as old as time. See who will be the most powerful Dizhi in the world. Ages 14 and up. Plays in 30 to 60 minutes depending on players.
Magnetic Press Play – Klaw Were Wars Forgotten Expansion Deck
12 new ancient spirits, twenty new hosts as well as new items, actions, powers and talents.
TNT Laser Works – Sage Stones
2-6 players compete in this game where the die dictates columns, you choose rows and try to encircle foes while protecting yourself. Designed for ages 15+, plays in 15 to 45 minutes depending on number of players.
Wargames Atlantic – The Baron’s War rulebook
Hardbound 150 page book with rules and scenarios, personality generation, special characters, terrain rules, commanders and more.
Wargames Atlantic – Baron’s War Decal Sets – 36 waterslide heraldry decals.
Grey for Now – Guards of Traitor’s Toll
A Skirmish Adventure game for 2 players. includes 36 figures, cards, dice, rulebook and hours of adventure. Game is semi-cooperative with players patrolling the streets and keeping the peace – earn the most gold without causing a riot to win.
Grey for Now – Guards of Traitor’s Toll : Busy Streets
Adds miniatures and components to play up to 4 players at a time. Includes magic, sergeants, patrons as well as new plots, secrets and recruitment cards.
Wargames Atlantic – Weird War Conversions
3 sprues with parts to convert your World War 1 models with tentacles, animal heads, gas masks, trench clubs, trench maggots and large mutant rodents.
Wargames Atlantic – Death Field Upgrades
parts to upgrade your minis with laser rifles, heavy snub guns, gas mask helmets and cyber arms. 4 sprues of stuff.
Green Stuff World – Modular Movement Trays, Textured Plasticard and Silicone ‘pop’ palettes are here.