A Week’s End Roundup for July 18th

First things first – tomorrow is DCC Day – a celebration of Dungeon Crawl Classics, Mutant Crawl Classics and all the other genre games. 11am sees a game event, all day we will have merch, modules, rulebooks and more.

And we’ve got some new items to show off too!
Catalyst Game Labs – Shadowrun : Deadly Arts
an advanced combat rulebook for Shadowrun. New gear, vehicles, drone, weapons, combat magic options and all sorts of information in a single handy tome.

Compass Games – Pontiac’s War Rebellion 1763-66
2 players explore the situation in North America on the heels of the French & Indian War where politics, mismanagement and the colonial crisis precipitate and uprising of the Native population and a great conflict. Event and combat cards add uncertainty and the game provides multiple scenarios from short introductory games (lasting about half an hour) as well as a few short campaign scenarios lasting a few hours and a full three year game lasting around 6 hours. Includes a mounted game map and ¾” counters.

Atomic Mass Games – two new sets
Marvel Crisis Protocol Affiliation Pack
Criminal Syndicate – MODOK, Kingpin, Bullseye and Hood along with cards, tokens and rule sheets

Marvel Crisis Protocol Character Pack
Avalanche, Exodus and Lady Mastermind – rules, cards and tokens for all three characters.

Asmadi – Innovation 4th edition
An enhanced version of the original game taking you on a card-driven journey through humanities ideas and advancements from the dawn of mankind through the present times. Manage your technologies to succeed in advancing your society. Includes a full visual redesign and add-ons to bring the game to Age 11. Not compatible with 3rd edition expansion.

Compass Games – Spring Prelude : Second Kharkov May ‘42
Using mechanics familiar to players of Victory in the West, players examine the second battle of Kharkov, with the Soviets attempting to retake the city and the Germans trying to throw them back. Includes 4 different scenarios with two historical setups and two hypothetical games to explore alternate ideas. Plays in about 2 hours for the introductory games, around 8 hours for the campaign scenarios. Has high solitaire suitability.

Compass Games – WWII Commander Volume 2 : Market Garden
A area-based recreating the Allied airborne operations, fast paced and easy to learn – a great interactive game to delve into historical board gaming. The Allies are trying to secure bridges to push into Germany while the German forces are trying to isolate the airborne groups while holding back the Allied offensive from linking up with them and splitting their defenses. Play time is based on the scenario ranging from around 3 to 14 hours. Designed for ages 14 and up.

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