




Friday night round up time!
We are almost back to normal right before the holidays show up to swamp us again…
So there is a bit more thgan we’ve got the chance to write up, but here is a good idea of what has come in.
Sly Flourish’s City of Arches – High Fantasy city sourcebook for lazy GMs
Designed for D&D and other 5e variant, but usable with other fantasy games. This sourcebook explains a site of endless adventure you can use with almost any campaign setting.
GMT Games – 1833NE – Railroading in New England
This 18xx adapting the 1846 game system adding passenger ferries, freight interconnects and rural ‘dot’ cities. 1833NE is also two games in one. After learning the game you can play with takeovers and five more railroads – adding a layer of strategic maneuvering. Designed for 3-5 players, ages 14 and up. Plays in 3-6 hours, depending on players.
GMT Games – Fields of Despair France 1914-1918
This second printing of the game uses a unique block system that creates fog of war while covering not only infantry, artillery, the war at sea, the Eastern Front and more. Designed for ages 14 and up. Plays in 3-6 hours.
GMT Games – Twilight Struggle : The Cold War 1954 – 1989
This is the 20th anniversary Hall of Fame edition including the Turn Zero expansion, new card art, modern visual design and a new scenario (Red Sun Rising) which adds an alternate beginning to the Cold War, 2 players taking 2-3 hours. Designed for ages 14 and up.
HUCH! Games – Royal Society of Archeology
1-4 player game where players compete to return items to the Royal Museum. Balance prestige and achievements to be the most renown. Takes about 30 minutes per player. Ages 14 and up.
Capstone Games – Quebec
3-5 players work to develop the city as time passes, trying to construct magnificent buildings and iconic landmarks while expanding your influence in politics, religion, economy and culture. Takes about an hour and a half to play.
Capstone Games – Greenwood
Welcome to Greenwood – The Green Paradise you play as primal spirits leading your companions to save the Greenwood. Rescue mythical creatures, wayfind the paths of the forest, evade the druids and use your clan abilities to succeed. 1-4 players, ages 14 and up. Plays in around 40 minutes per player.
Atomic Mass Games – new Marvel Crisis Protocol Sets
Weapon X Program – Deadpool, Weapon X, Maverik, Logan (Wolverine), Sabretooth, bases, stat cards, tactic cards and more.
X-Fiends & Foes – Juggernaut, Mister Sinister, Omega Red and Shadow King, bases, cards, etc.
Mirage, Havok, Jubilee and Multiple Man character pack – miniatures, cards, bases and more.
Thanos – Thanos, throne, bases, cards and more.
Mindware – Trail to the Temple
1-4 players attempt to navigate the jungle, collect the tokens and locate a city lost to time. Ages 8 and up – plays in about 30 minutes.
OfficeDog Games – Lord of the Rings : Circle of Conflict
a 2-4 player strategic dice game. The players each use a dry erase book to record rolls and results, each trying to unlock powerful allies, hinder or aid the Fellowship and ultimately try to win the day for their chosen side. Ages 14 and up. Plays in about ah hour to an hour and a half depending on players.
Battlefield in a box – new HexTech sets
A bunch of new buildings and installations